RELEASE
V1.0.1
This is a re-release of the first version which I also released on ITCH.IO sometime last year.
Fixed a couple issues and added a some features that were meant to be in on release.
7-1-21
Added: Version label at the bottom right of the interface (links to patch notes when clicked)
Fixed: Removed all the material theme package components and fixed all the broken code (all of it pretty much)
Fixed: Merged all the changes made in the DEV PATCH MADE BETWEEN 4/15 - 4/26 (before the app was broken)
Change: Renamed to L.A.D (Looter Automated Database) since will be generalizing it
Patch notes for the Current version at the ITCHIO page
This is the very first version and a lot has changed
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OLD PATCH NOTES BEFORE REVAMP
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6/26
- Program now renamed to B.A.D (Borderlands automatic database)
- Renamed FARM LABEL to help user better understand what to do
- Farm name input box automatically becomes active when program is first opened
[Dev Patch 4/15 - 4/26]
- Fixed
- Farm name variable changes when farm name is input so that streamer mode save gets name
- Elapsed time functionality switched to stopwatch useage for consistancy
- Prevents from updating regardless of timer being stopped/program reset
- Reseting the run now correctly clears all data from program
- Toggling streamer mode no longer auto saves data
- Save controller now has seperate function for streamer mode
- Opening a log opens program directory if log doesn't exist
- Added seperate directory for config and files
- Added checkbox to increase CPU priority of the game to HIGH
- Added streamer mode (toggle) to program to stream data directly to notepad for OBS TEXT OBJECT
- On programs tick function if streamer mode is enabled it'll create temp save file and write there in realtime (per tick)
- Added mayhem level dropdown up to 10
- Added this info to save file
- Configured the save data with more splitters like "x|x|x|x|x|x"
- Added JSON configuration file to keep track of program data
- Keep logindex value
- Keep optimize states whether or not to set the CPU priority etc
- Remembers current save file to avoid issues with missing file
- Added Pressing CTRL+N creates a new LOG and the program starts saving there instead
- Reworked how the save system gets its information (gets directly from Companion.cs)
- File system creation adjusted to account for multiple save files
- Changed main namespace to (Hood.Core)
- Added error catcher script, extends windows ERRORPROVIDER
- If farm name is left blank
- If LOG is being accessed in anyway before it's even created
- Removed visual style enabler in Program.cs for windows 95 look
- Added new hotkey combination functions
- Pressing CTRL+S Manually saves farm log
- Pressing CTRL+O opens current log
- renamed main form (Form1 is no longer)
- removed dead code
- cleaned up switch statement that hands text input
- removed DING sound when submitting after entering new text (pressing enter)